SilusPSO
Quest guide · all sections
Where to start on a new character, what each solo story quest needs first, and which quests give you something other than Meseta. Everything below is read out of this server's own quest scripts.
What this guide does not cover, and why
The daily quests are not a separate thing on this guide — they are already in it. The rotation draws from a fixed pool of quests belonging to four of the areas in this guide, and it does not change those quests, it only decides which of them are on offer today. So a rotation quest is here on the same terms as any other: you will find it under Quests that give more than Meseta or What changes with difficulty if it qualifies, and nowhere if it does not — because this guide has no full quest listing, for rotation quests or for anything else.
That does mean some of the rotation pools have nothing here and others have several, and the reason is not the pools. A pool whose quests all pay plain Meseta contributes nothing to either heading, and a quest outside the rotation entirely is treated identically. The rule is what a quest gives you, not how often it comes round.
The one thing that genuinely changes daily is which of them are live. The daily quest page reads that from the server as it stands.
Shop and exchange counters are kept out of the rewards lists. 8 quests hand over items the same way a reward does, and were set aside as shops, trade-ins or present counters — the quest data does not mark which is which, so a person had to decide: Beach Laughter, Claire's Deal 5, Gallon's Shop, Good Luck!, Item Present, Singing by the Beach, St. Valentine's Day, White Day. What the shops take and give is in Shops and exchanges.
And one quest has not been decided either way. Soul of a Blacksmith gives eighteen different items, which is shop-shaped by count and is probably a pick-one reward instead. Nobody has traced it. It is listed in the solo story with what it can give, and it is kept out of the rewards list until somebody has looked. Saying it is undecided is the point — filed as a shop it would never be looked at again.
54 quests are marked as needing notes that nobody has written. That is deliberate. Where a reward depends on something you do inside the run, the quest script says which internal value has to be set and not what you have to do to set it — only a person who plays it or reads it can bridge that. A quest with no note is visibly missing one rather than quietly looking complete.
Generated from 196 quest scripts on this server, 2026-11-05 20:22:23.