SilusPSO
HomeDaily questsLog inDiscord
What you get playing here.
Server
Rotating EXP and drop ratesExperience and drop multipliers are re-rolled every 8 hours, between 1.5x and 3.0x. The front page always shows the current values alongside the next change time.
Daily quest rotation13 quests are drawn fresh each morning, one from each pool, across Episodes 1, 2 and 4, so there is always something different to run.
Rare monster spawn boostsTwice a day two rare enemies are boosted well above their usual 1/500 rate. Which ones are boosted is shown on the front page.
Increased item stackingMates, atomizers, telepipes, trap visions all stack to 30 instead of 10. Fluids, antidotes, anti-paralysis go to 50. Scape Dolls stack to 9. Grinders and materials reach 99, so a full set of stat materials no longer eats your entire inventory. Everything else stacks exactly as it always did.
Larger bankThe bank holds 1,000 items instead of 200, with a 2 billion meseta cap in place of the old 999,999.
Client
Widescreen supportProper widescreen rendering at modern resolutions, with a scalable HUD, rather than a stretched 4:3 image.
Large asset supportHigh-resolution texture packs and other oversized mod assets load without crashing the client. Community packs that need this - Ashen's texture pack among them - work here, where a stock client would crash on them.
Mod loaderDrop a mod folder in and it loads - textures, models, sounds are all redirected at runtime, so your real game files are never modified. Remove the folder; the mod is gone.
Controller cameraFull right-stick camera with adjustable sensitivity, inversion, dead zone, plus rumble. Set from the launcher rather than by editing files.
Hard lock-onLock onto a target and keep facing it, with automatic re-acquisition when it dies, plus right-stick cycling between nearby enemies.
Status and mag feedbackLow HP gives an audible and visual warning; the seven status conditions are shown clearly; your mag chimes when it is ready to be fed.
Solo play without the menu crawlCreating a solo game is one step from the lobby menu instead of six.
Twenty character slotsTwenty characters per account instead of the stock four, so you can keep a full spread of classes without juggling accounts.
Extended draw distanceObjects and enemies render further out than the stock client allowed.
Action palette on a controllerThe palette hotbar is usable directly with a controller through button chords, instead of opening the menu every time.
Server and client
OmnispawnQuests can place monsters that would not normally appear in an area. The client carries the patch; the server is ready for it - no quests use it yet, but they can.
New to Mags? Read the Mag guide — how they evolve, what to feed them, and what the stats actually do.