Log in

SilusPSO

What you get playing here.

Server

Rotating EXP and drop ratesExperience and drop multipliers are re-rolled every 8 hours, between 1.5x and 3.0x. The front page always shows the current values alongside the next change time.
Daily quest rotation14 quests are drawn fresh each morning, one from each pool, across Episodes 1, 2 and 4, so there is always something different to run.
Featured questsNew and restored quests get two weeks in their episode's Featured menu, then join the daily rotation or their own Daily menu.
Daily DuosQuests built for one or two players, in their own menu in Episode 1, right under Daily Quests. A new Duos quest is drawn each morning, alongside the regular Daily Quests; with three or more in the party, the menu doesn't show.
Randomised enemy spawnsOur reworked quests, marked Reworked in their description, draw their enemies fresh for each game. Each floor uses only the enemies the original quest puts there, and every room and wave keeps the original's enemy count, so the quest plays as hard as it always did. The latest: Lost HEAT SWORD, Lost ICE SPINNER and Lost SOUL BLADE, reworked for one or two players with hired partners, in the Daily Duos rotation; the originals are still where they always were.
Restored quest prizesAOL CUP -Maximum Attack-'s badge counter pays out in full: three Gold Weapons badges buy your pick of Toy Hammer, Samba Maracas or Chameleon Scythe. Gold badges also feed the fountain in AOL CUP -Sunset Base-.
Boss drops on UltimateDark Falz drops RED RING, Rico's Glasses, Rico's Earring and DF SHIELD. Olga Flow drops D-Photon Core and Parasitic gene "Flow" — the keys to Gael Giel and the DARK FLOW, DARK METEOR and DARK BRIDGE upgrades. The gene only works if your character can equip the DARK weapon it turns into, stat requirements included. If not, the option to use it won't show up.
Quest rewards worked out by playingThe Quest Guide lists what quests actually pay, checked in game: AOL CUP -Sunset Base-'s Rappy love-letter Mag Cell, its badge fountain and Akiko's Wok included.
Rare monster spawn boostsTwice a day two rare enemies are boosted well above their usual 1/500 rate. Which ones are boosted is shown on the front page.
Increased item stackingMates, atomizers, telepipes, trap visions all stack to 30 instead of 10. Fluids, antidotes, anti-paralysis go to 50. Scape Dolls stack to 9. Grinders and materials reach 99, so a full set of stat materials no longer eats your entire inventory. Everything else stacks exactly as it always did.
Larger bankThe bank holds 1,000 items instead of 200, with a 2 billion meseta cap in place of the old 999,999.

↑ Sections

Client

Widescreen supportProper widescreen rendering at modern resolutions, with a scalable HUD, rather than a stretched 4:3 image.
Large asset supportHigh-resolution texture packs and other oversized mod assets load without crashing the client. Community packs that need this - Ashen's texture pack among them - work here, where a stock client would crash on them.
Mod loaderDrop a mod folder in and it loads - textures, models, sounds are all redirected at runtime, so your real game files are never modified. Remove the folder; the mod is gone.
Controller cameraFull right-stick camera with adjustable sensitivity, inversion, dead zone, plus rumble. Set from the launcher rather than by editing files.
Hard lock-onLock onto a target and keep facing it, with automatic re-acquisition when it dies, plus right-stick cycling between nearby enemies.
Status and mag feedbackLow HP gives an audible and visual warning; the seven status conditions are shown clearly; your mag chimes when it is ready to be fed.
Solo play without the menu crawlCreating a solo game is one step from the lobby menu instead of six.
Twenty character slotsTwenty characters per account instead of the stock four, so you can keep a full spread of classes without juggling accounts.
Extended draw distanceObjects and enemies render further out than the stock client allowed.
Action palette on a controllerThe palette hotbar is usable directly with a controller through button chords, instead of opening the menu every time.
Starts on current Windows 11The client ships with up-to-date video DLLs, so the game starts cleanly after recent Windows 11 updates.
Your version on the title screenThe title screen shows your SilusPSO client version, so you can see you're up to date.

↑ Sections

Server and client

OmnispawnQuests can bring in monsters from other episodes, in places they never normally appear. The client carries the patch and the server is ready for it. The Missing Field Logs and Invaders are built with it.
Hired partnersIn our duo quests (Invaders and the reworked Lost series), hire up to two partners from the mercenary broker on Pioneer 2, for a flat fee by difficulty: 100, 300, 1,000 or 2,000 Meseta. Who's available depends on the quest. A hire matches your level, never below 26 on Hard, 51 on Very Hard or 151 on Ultimate, and carries gear chosen for the difficulty.
Partners in multiplayerOur own NPC system for party play: each hire follows the player who hired them, and everyone in the game sees them. A downed hire is back in 10 seconds, up to three times a run; after that they return to Pioneer 2, and the broker can send someone you haven't hired yet. If the hirer leaves, the hire stays with the other player, at the lower of the two players' levels.
Enemy HP barsSwitch them on from the Patches menu in the lobby and see an enemy's HP when you lock on.

↑ Sections

New to Mags? Read the Mag guide — how they evolve, what to feed them, and what the stats actually do.

Credits and licences